Online master classes. Free for students.
$150NZD for professionals.
Free attendance. Streamed Online.Learn More
International exhibition hosted at Nga Pae Mahutonga Massey University, Aotearoa, NZ.Submit Work
Motyf is an International Symposium and Media Art Exhibition that explores current and future forms of interactive and motion typography expressed through art, design, space and technology. The theme of the 2021 Festival is “Communicating Complexity” and will broadly explore how the elements and principles of visual, motion and interactive design can be leveraged within sequential, interactive, spatial or experiential works to authentically inform our understanding of society, elucidate complex concepts, or aid in the communication of data.
Motyf 2021 features a curated collection of online workshops hosted by respected designers and design educators. The workshops bring together students and professionals to explore the themes of the festival from different technical and conceptual angles. Thanks to the generous support of the Polish National Agency for Academic Exchange (NAWA), the workshops are free for students, and are a nominal fee for design professionals. Professional tickets on sale now. Student tickets will go on sale March 31, 2021 at 9:00PM (NZDT) / 10:00AM (CET). A PDF Workshop guide is available for download. Questions? Contact the Motyf 2021 team.
This workshop will playfully explore various methods of visualising the complicated inter-relationships that exist in multi-layered, time-based audio compositions. It will ask participants to identify, through research and observation, the content and structure of chosen musical compositions, then challenge them to communicate what they have learned through a diagram (or visual score) designed to be understood by a general audience. To support this work, the group will investigate the influence of remix culture on design and music while viewing and discussing historical examples of complex and experimental forms of musical notation..
The Covid-19 pandemic and accelerating climate change have laid bare the horrifying nature of global capitalism. We have no choice but to imagine different socio-political-technical configurations—a massively complex endeavour. Many theorists who imagine a post-scarcity future rely on a false idea about the power of automation, the prominence of which belies other economic shifts. If “abundance is not a technological threshold to be crossed,” however, but instead a “social relationship,” what does a post-scarcity society actually look like? This workshop—a theory-driven seminar-studio hybrid—asks what a post-capitalist, post-scarcity society might look like, and how design is done in such a society. It will critically engage with ideas about automation and ask what design means when basic human needs are met, economic growth is no longer an imperative, and necessary labor is shared and not relegated to certain classes of society.
Animated Conversations: Creating a system of dialectic, gestural, emotive micro-interactions to augment virtual conversations. A taxonomy of abstracted, threaded movement acts can capture points of view involving actions, practices, interactions, activities, (inter)actions, reactions, human activity, and social practices. Through a series of group activities, demonstrations and discussions, students will seek to co-design a series of animated glyphs to convey attitudes, reactions, and feelings as conversational support in a deprived virtual setting. The group will attempt to finalize the system as a singular taxonomy to aid in virtual conversations with an emphasis on sharing creativity and critique.
New and evolving technologies allow and challenge designers to create new ways to communicate with an audience. Virtual and augmented reality technologies are slowly adopted more widely and even the web still evolves with technologies like WebGL and WebXR. While planning and designing on paper is still essential, testing and experimenting is crucial while exploring interactive applications. This workshop will look at Unity to quickly and easily create prototype applications in the context of visualization. While not everyone has to become an expert programmer, having a basic understanding will help to explore and communicate more clearly with other team members.This workshop is aimed at people with little or no experience in programming.
This online masterclass will introduce students to the fundamental conceptual and technical skills employed by Weta Workshop for creating Imaginary Worlds in 2D concept design. Students will receive a story driven brief that they can then adapt for a genre of their choosing; Science-fiction, Fantasy, Steampunk etc. They will then be given the opportunity to choose design briefs from a variety of speciality concept design areas; Character, Costume, Creature, Prop, Vehicle, Environment and Key-scene Design. Instruction is tailored to each student's skill level, with Paul reviewing and drawing directly over a student's work throughout the five days.
Live data and social media have sparked the development today’s information-driven culture. Every day we do nothing but create data. We spend a lot of times worrying about the data being captured by Facebook, WhatsApp, and TikTok, but what about the other data that we are letting pass by. The bird your dog barked at on his walk. Your giggle at that silly joke. The leaves falling in your yard. You are a dynamic data set. You will gather yourself. Your Spotify playlists. Your Twitter timeline. What you like on Instagram and/or Reddit. The movies you watch (or haven't watched.) The books on your shelf or the cars you have own. The things that make you cry, or smile. In this class, we will collect it. We will be creative and generous and create a unique dataset that is a portrait of you.
Rapid technological development makes future developments almost impossible to predict. Technology is getting smaller, cheaper and more integrated with the human body. What happens when humans physically merge with machines? Cyborg-Centered Design is based on the realization that the relationship between humans and technology is changing. Technology is starting to merge with human identity and individuality. Cyborgs are human beings that have been permanently enhanced by it. The course introduces students to the topic, and investigates - always with a critical and speculative eye - the possible effects of this transformation.
In this workshop we will learn the Basics of the the visual live-programming environment vvvv gamma. After getting control over the software we will tackle following topics depending on the remaining time: Programming basic aka object oriented patching; 2D data visualisation; RunwayML; Computer vision and 3D realtime rendering.
This workshop is a hands-on experience aimed at students and professionals working in an environment that requires presenting complex information in effective ways in order to capture the imagination of an audience, enhance understanding, raise awareness, support informed decisions and ultimately create change. Participants will be introduced to the world of data storytelling where the intersection of text and image, perception and cognition, beauty and function, logic and emotion enables us to create splendid visions, to reveal what hides behind the data and to address effective messages.
Streamed online across November 18, 2021, the Motyf 2021 international symposium will feature presenters from North America, Europe, Asia and Oceana. Admission to the symposium is free, but registration is required, so please register early.
Symposium roster and schedule will be posted soon.
The Motyf2021 international exhibition challenges designers to consider how the elements and principles of visual, motion and interactive design can be leveraged within a sequential, interactive, spatial or experience-based work to inform our understanding of society, explain complex concepts, or communicate findings within abstract data.
An exhibition brief is available to view. Students and early-career designers are invited to submit new or previously exhibited work that grows or aligns with this theme for inclusion in the Motyf2021 exhibition. Work submitted can be commissioned or speculative, and can take any form or medium: narrative, data visualisation, immersive media, environment, advertisement etc. Questions? Contact the curators.
Deadline for exhibition submissions is January 1st, 2022.Submit Work for Consideration...
Founded by Prof. Ewa Satalecka, Prof. Anja Stöffler and Prof. Ralf Dringenberg in 2013, Motyf has a special focus on initiating discussion between academics and industry practitioners about interactive and dynamic media text design and delivery. It aims to run bi-annually, each time taking a new theme and opening up further discourse amongst a greater number of interested stakeholders, students, academics and industry professionals. Motyf welcomes contributions from a spectrum of disciplines: design, technology, media and creative arts.
Motyf 2013 — Moving Types: Letters in Motion — focused on motion typography and all aspects of dynamic text design. The Moving Types exhibition presented at the Gutenberg Museum in Mainz, Germany was conceived by Anja Stöffler and Ralf Dringenberg and has since been developed into an archive of over 800 works that include film titles, advertising, brand films, artist films and experimental pieces. View Website
Motyf 2014 — Type in Music: the rhythm of letters — examined the relationship between dynamic typography and music. It was hosted in Warsaw, Poland at the Polish Japanese Academy of Information Technology. View Website
Motyf 2016 — Moving Types: Gutenberg goes Media was held in Mainz, Germany at the Gutenberg Museum. The theme compared dynamic type and its added value to its static counterpart in an increasingly multimedia and convergent world. The accompanying exhibition Akademos–Poetry and Philosophy in Motion featured more than 70 international selected works that impressively showcase the theme using moving text from poems and texts by many authors and philosophers. View Website